CV
CURICULUM VITAE
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BUFFET SYLVAIN
19/06/1979
Paris, France
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Linkedin : fr.linkedin.com/in/sylvainbuffet
Field Recording Project : Phonography.world
Artistic Website : www.bitcrusher.fr
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# EDUCATION AND QUALIFICATIONS :\
2008-2009 : Master Degree of Sound Design for video games and digital interactive media at ENJMIN (National School for Video Games and Interactive Media). Master Degree bac+5
2006-2007 : Specialized Certificate from National Conservatory of Art and Craft ( CNAM ) in « Sound Conception for video games and interactive media”
2001 : Superior Technical Brevet in Land Surveying. BTEC Higher National Diploma – 2 years of degree course
1997 : Scientific Baccalaureate (A-levels) : Maths, Physics, Electronics, English, French, German
1986-1994 : Studying of classical music (theory and instrument – Flute).
Languages : French, English and German
# PROFESSIONAL EXPERIENCE :\
→ SOUND ENGINEER, SOUND DESIGNER for VIDEO GAMES :\
2019 → Lead Audio at DONTNOD Entertainment
Details :
→ unannounced project
2016-2018 → Senior Sound Designer at QUANTIC DREAM
Details :
→ Sound Design for AAA, DETROIT : Become Human (PS4)
2016 : Sound Designer on 360° Advertising for Jean Paul Gaultier for Capitain Plouf et OKIO Studio
2014-2016 : Freelance/Contract Senior Sound Designer at INNERSPACE VR Startup focus on Virtual Reality
Details :
→ Sound Design and Sound mechanism for » The Fire Bird « a 360° narrative experience on HTC VIVE – UE4 – FMOD Studio
→ Sound Design for » DMZ – 489 Years « a Historical experience on Samsung Gear VR – Cryengine – FMOD Studio → awarded « bronze medal » Oculus Jam 2015
→ Sound Design and Sound mechanism for » The Fitfh Sleep « a 360° narrative experience on Samsung Gear VR – Cryengine – FMOD Designer nominated for « Best mobile experience » @ protoawards 2015
→ Sound Design and Sound mechanism for » The Cave « a 360° narrative experience on Samsung Gear VR Cryengine – FMOD Designer
→ Sound Design and Sound mechanism for » PlayHead « a musical game experience on Samsung Gear VR Unity – FMOD Studio nominated for « Best mobile experience » @ protoawards 2015
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2015 : → Sound design on the 360° Trailer of » Philip and I. « for OKIO Studio (Premiere Heure, Canal+) → 360° stereoscopic movie in Virtual Reality , co-product by Arte (FrenchTelevision).
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2013 ( 7 month)→ Senior Sound Designer at QUANTIC DREAM
Details :
→ Sound Design for AAA, BEYOND TWO SOUL (PS3) (Alpha and Master)
→ Sound Design, mixing and production of the PS4’s tech demo » The Dark Sorcerer « (PS4)
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2008 – 2012 ( 3 year 6 month) : Lead Audio for Game Audio Factory
Details :
2009-2012 → Lead Audio on AAA « Game Of Throne « RPG for Cyanide studio : unreal editor 3 – FMOD (PC xbox, PS3)
2012 → Lead Audio , at He Saw → FPP (first playable prototype) – Blue Estate – unreal Engine 3
2012 → Lead Sound Designer , on R.A.W. – Realms of Ancient War Hack’N Slash for XBOX, PS3, PC for WizarBox studio
2011 → Voice Supervisor : Moving to Brazil for a voice recording on Mocap on Gangstar Rio: City of Saints. (Gameloft)
2011 → Lead Audio, Lead Sound Designer on the game « Game Of Throne – Genesis « RTS (PC – Steam) Cyanide studio
2010 → Lead Sound Designer on » Blood Bowl Legendary Edition « for Cyanide studio
2010 → Sound Designer on » Pro-Cycling Manager 2010 » for Cyanide studio
2009 → Sound Designer for F4 studio on Empire of Sport
2008 → Sound Design internship at Cyanide studio (Dungeon Raiders et Blood Bowl for Nintendo DS)
2008 → First year projects at ENJMIN : Dunya Project -> This Project has won the SACD-SIGGRAPH 2008 French Competion.
→ TEACHING :\
2015 → Permanent Lecturer/Teacher in sound engine , for the video-game school : ISART Digital
2015 → Lecturer » Sound Design for Video Game « for the event . Press Start . for BPI at Centre George Pompidou.
2015 → Lecturer » Interactive Music in Video Game « at “Chalon sur Saone’s music conservatory”
2015 → Lecturer » Interactive Music in Video Game « at Unity Meet-up, Paris.
2014-2015 → CAC Project (Culture et art au collège) supervision of a child’s school class (12 years old) about Interactive’s Art.
2012 → Lecturer at ENJMIN on interactive audio and sound engine (FMOD – UDK)
2012 → Lecturer at National School of Art from Paris-Cergy, on . Interactive audio and art .
→ AUDIO POSTPRODUCTION (Film – Documentary – Animation) :\
2015 – 2016 → >Sound Editing, mixing, for a series of documentaries, Ministry of Culture, Air France
2015 → Sound Design for the short movie » Kitchen « from Steve Duchesne, Alcibal Production
2014 → Sound Engineer for documentary » Ink Kult » (Sound Recording, editing, mixing)
2014 → Sound Editor, for the documentary » Villa Cavrois » for the National center of historical monuments.
2014 → Sound Editing, mixing for the documentary » Bintou were » for » association l’Echangeur «
2013 → Sound Engineer for tribute of « Rolando Neyra » (Sound recording, editing, mixing)
2013 → Sound Editing for documentary » Bamako, année 0 » pour « Les Films Sauvages »
2011 → Sound Engineer for documentary » Projet Dynamo » African itinerancy.
2010 → Sound Engineer for documentary » Asi Somos » at Cuba.
2008 → Sound Mixing and Editing for two documentary » Mes aventures avec Julien » for E-Graine
2008 → Best Price for Sound Design / Webjam – emagiciens for the sound design of a flash game
2007 → Sound Mixing, Sound Design, Music production for documentary « King David » for KSTR – Casterman
2007 → Mixing and Production of DVD : « les Cavaliers Live au Bataclan »
2006-2005 → Sound director for nomadic Movie Theater, 2 years, « 1 chemin 2 traverses »
→ INTERACTIVE MEDIA :\
2011 → Interactive exibition, Galerie Area, Paris, Serendip Festival, Audio Video
2011 → Co-realisation of the exibition » Out of The Dump » of Maurice Benayoun, Centre des Arts d’Enghien
2011 → Interactive exibition » Dysfonctionnements » , at Instants Chavirés
2011 → Interactive exibition A/V, ARTMAKERS « Play with Art! » (Paris)
2010-2011→ Conception and realisation of nomadic interative theatre MANIMOI
2009 → Sound Design and conception of an interactive exibition . Mom’art . National Dance Center of Tours .
→ ARTISTIC EXPERIENCE :\
→ Founder and president of Music Label Dataglitch.
→ Hardware Designer of music instruments ( http://bitcrusher.free.fr)
→ Field Recording Project : Phonography.world
→ Musician in duo » The Cheat Code » chipmusic
→ Solo Music project BitCrusher.
# SOFTWARE / SKILLS :\
** FMOD STUDIO
** FMOD DESIGNER
** WWISE
** Unreal Editor 3 et 4
** Unity 5
** Cryengine
** Max/MSP
** PureData
** Protools 12
** Adobe Audition
** Sony Sound Forge
** Ableton Live
** Soundminer
** Surround mixing
** Surround recording
** Voice Recording